1. Galactic Adventure Squad Merchandise: COMING SOON!

    Hey everyone! We’re in the final stages of getting a ton of Galactic Adventure Squad merchandise produced. Soon enough, you will be able to order your very own Galactic Adventure Squad sticker, poster, or T-shirt from the merch section of the website.

    Sorry we haven’t been updating that often. We’re still working hard on the release of Galactic Adventure Squad, and we’ll give you a more thorough update soon!

  2. Website Update!

    As you can see, we made a big change to the website today featuring new art from Galactic Adventure Squad!

    Check it out, and let us know what you think!

  3. [Flash 9 is required to listen to audio.]

    Bunny Run Music Update 03/29/2012

    Peter here, just wanted to give you a general idea of what I’ve been working on the last week or so.

    Lately, I have been focusing on music for the Forest section of Bunny Run, which has a general Americana, Country, Honky-Tonk and Bluegrass feel to it. Since the two worlds immediately preceding the forest are really closed off, and overtly negative, we wanted to go for a style of music which was livelier, and homey. The player literally spends all of the preceding levels either;

    • In the dark OR
    • Under artificial light



    So we wanted to go for something with a generally bright timbre, to make the music lighten up with the scenery.

    To achieve this, I’m utilizing a lot of stringed instruments, mostly;

    • Acoustic Guitar
    • Ukulele
    • Mandolin
    • Banjo



    Though there will be appearances by more obscure instruments along the way.

    The music will generally stick to the styles I listed above but, as John detailed in his first post, the level design of Bunny Run is now directly influenced by the music, so for the sake of gameplay, I have to occasionally change it up. The general thought process for every song I write for the game is two fold;

    1. How does this fit into the overall musical aesthetic of the world?
    2. How will this affect the gameplay?


    In particular, keep the second point in mind when listening to the track accompanying this entry entitled “Bucket O’ Rabbit Stew”. The goal is to maintain or build upon the general musical style of the world, while still allowing for varying and dynamic gameplay.

    That’s it for now, for the rest of the day, I have a date with my Ukulele.

    -Peter

  4. 03/27/2012 Update: Galactic Adventure Squad, Molyjam, and more!

          

    Hey everyone!  John, lead programmer for Team Krinoid here again.  It’s been a crazy week since the last update, but also a very productive one.  We planned our first sprint since the Bunny Run redesign this week, and it looks like we will have something playable on device in just over a week.  I figured out all the quirks with mobile deployment in Unity and now have all of our previous prototypes working on iPad and iPhone!

    But Bunny Run isn’t the main focus of this update (it will be next week):  Galactic Adventure Squad is!  What is Galactic Adventure Squad, you ask?

    Read More


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